A selection of my work
Immersive training, sensor-driven interfaces, and playful learning. Each project starts with the people who will use it.
01 / Immersive training — Code Blue Simulation
Supporting clinical training through shared spatial experiences. Apple Vision Pro · Swift · SharePlay
02 / Spatial interaction — Immersive Systems Lab
Connecting spatial interfaces, robot perception, and tactile hardware. Swift · Metal · LiDAR · Hardware
03 / Interactive learning — Solar Energy VR
Making the science of solar energy something students can explore. C# · SteamVR · VIVE · Oculus
Currently building at Nivas AI · Noblis · MedVR
Technical rigor.
A designer’s perspective.
A little about me. My background spans an MS in Extended Reality at Northeastern and a BFA in Digital Media and Design at UConn. I bring engineering and design together to build purposeful spatial experiences.
Experience at a glance
2025 – Present · Technical Lead, XR / AR / VR — Nivas AI
2026 – Present · Engineering Intern, Immersive Systems Lab — Noblis
2025 – Present · Apple Vision Pro Developer — MedVR, Code Blue Simulation
2024 – 2026 · Software Engineering Intern — SWBC, Rails / Swivel
2022 – 2023 · VR Game Developer Intern — UConn, Center for Clean Energy Engineering
Education
2024 – 2026
Master of Science, Extended Reality
Northeastern University
Graduate study focused on spatial computing and XR development: hand and image tracking, multi-user experiences, sensor integration, and immersive application design for Apple Vision Pro.
2019 – 2023
Bachelor of Fine Arts, Digital Media and Design
University of Connecticut
Design foundation in digital media, game design, and UX/UI, including VR development at the Center for Clean Energy Engineering and a senior project exploring memory and dementia care through games.
2020 – 2023
Additional Training
UT Austin · General Assembly
Data Analytics Certificate, UT Austin (2023). Coding Bootcamp, General Assembly (2020–2021).
